Last week I posted about disability in the Victorian age. This week, by some brilliant stroke of coincidence, I came across the following article on Steampunk Journal:
In 2014, Mina was diagnosed with Chronic Fatigue Syndrome and Fibromyalgia. One of the significant symptoms is a weakness of the muscles which meant she required living aids to assist her with raising her son. “I went into the local mobility shops and was dismayed to see that the limited range of aids were all fashioned towards elderly people or people with little appreciation of the more alternative ways of fashion,” said Mina. “My main issue came when I was invited to a wedding. I had a great outfit but my living aids make it look so ghastly! So I had to go without and suffered, leaving the event early.” It was then that she struck on the idea of modifying them herself. She did the same thing with her wrist and knee supports.
Mina, who runs a Steampunk accessories shop on Etsy, adapted her subculture’s aesthetic to her living aids. The idea took off quickly. After seeing Mina’s own living aids, one of Mina’s customers asked if she could craft a set of steampunk ear and eye protectors, so the customer could enjoy going out to clubs with friends. ‘In the near future she’s looking to customise back braces, adult neckerchiefs, joint supports, ring pens and walking aids’, the article concludes.
In the light of last week’s post, which described Victorian attitudes towards the disabled as ‘a combination of fear, pity, discomfort and an idea of divine judgement’, it was encouraging to see that the neo-Victorian update doesn’t share these feelings in any way, shape, or form. The steampunk subculture’s love of crafting has effectively turned disability—often a marker reserved for evil or monstrous characters in popular culture—into a superpower.
It turns out that this topic (like many topics) has been on the steampunk community’s collective mind for a while. Steampunk Tourist talks about why this subculture is a better fit with disability than others:
When it comes to Steampunk […] one isn’t restricted to that sort of rigid rule set. Rather than being a predetermined cast of characters, Steampunk is an artistic style. While it can stand alone, it can also be added to other things to make them Steampunk. You don’t have to be someone else; you can create your own character. What that means to a person with a physical disability who relies on a device is that their device – be it a wheelchair, cane, oxygen tank, leg braces, or even glasses – can be dressed up and blended into a costume, or even made the centerpiece of it. […] Within the world of Steampunk, those things don’t make them stand out as “others”; they’re merely smart, fashionable accessories. And one can easily imagine that were someone brave enough to dress up a prosthetic limb with Steampunk flare, they would most likely find themselves the belle of the ball at any event, and for all the right reasons.
Talking about a peg-legged character in one of her steampunk novels, Rebecca Diem likewise writes:
Steampunk literature is a disruption of the historical narrative. When I’m creating a universe for my characters, I treat history like the icing on the cake. Or, sometimes, the rosettes. I am creating a world with airships, sky pirates, auto-baubles and appropriated Victorian aesthetics. I pick and choose which parts I borrow from our history and which parts to embellish.
So, in a steampunk setting, what does accessibility look like?
In the Tales of the Captain Duke, Professor Sewell is the morally-ambiguous Tony Stark figure. She becomes one of the first students at Lovelace University, a school founded by Mary Somerville and funded by the heirs of Ada Lovelace. She pioneers the field of biomechanical engineering with her incredible prosthetics and reshapes the Victorian understanding of disability. The classic image of the crippled, impoverished veteran pushing himself on a scooter is undone, reshaped into a foreman supervising work at a factory on eight-foot legs. The Professor disrupts society with her inventions, and challenges her peers’ understanding of the possible.
Do you have an example of how steampunk approaches disability? I would love to hear about it!